DIYmeans Do It Yourself. You. Yes, you. Stop Procrastinating. Sure, you can wait five years while you save up your money for that perfect, dream system or you can buy something affordable, learn how to use it and get to work. You can upgrade later. You can learn as you go. Remember, people would much rather listen to the music you make than the music you talk about making.

The point, and I can't emphasize this too strongly, is to start. Real musicians make music; they don't spend all their time building recording studios.

And to quote the old cliché: A journey of a thousand miles starts with a single step. I know it's scary and hard to get started, but if you start with something small and manageable, soon you'll have the confidence to move on to grander and more glorious schemes.

You will make mistakes. At least once, you will buy the wrong item of equipment. You will occasionally waste your time trying to install or use system you don't completely understand. Equipment will break down. All will not go smoothly all the time. Calm down and start again tomorrow.


Recording your project: If you're a novice to the amazing world of recording, you might consider trying a 4-track cassette recorder. While they don't have the best sound reproduction capability, these systems are relatively inexpensive, portable and easy to use, so they're a good choice if you want to learn about the mechanics of recording or try out some production ideas in preparation for recording on a "real" system. Entire CD's have been made on 4-track recorders, so if your instrumentation is fairly basic (i.e., you're not doing sixteen vocal overdubs), this could be all you need. Even if you eventually outgrow it, you can still use it as a scratchpad for writing or fleshing out incomplete ideas.

And remember, it's easier to learn something by doing it than talking about doing it. Get a small system, start recording and you'll start learning recording techniques, how to plan recording sessions, and how to listen (and hear.)

Another point to realize is that you're not going to learn everything about recording in a single day. Some of the articles I've referenced below are quite complicated, but eventually, it will all make sense. In the meantime, don't sweat it if you don't understand something, just keep moving on with what you DO understand. Before you know it, you'll surprise yourself with what you've absorbed.

Dragon Fiedler's Fourtrack FAQ covers a lot of ground but if it's too advanced for you right now, it's part of the HomeRecording.com web site, that features FAQs and forums for people just getting started in four track recording. While you're there, check out the Home Recording Webring. And here's the article that will walk you through setting up your intitial system: A $300 4track Cassette Setup

Shane Faber's Beginner's Recording Handbook contains an overview of basic sound, recording, mixing and MIDI fundamentals, and The Recording Website which has a lot of articles, including tips on micing and signal processing, an equipment maintenance guide, and sound clips of guitar effects.

Alt.music.4-track is one of the better music technology newsgroups, with a core group of friendly, knowledgeable people (although the name says 4-track, most of the people involved are using more advanced systems such as ADAT or computer multitracking.) Start reading it now; you'll learn something everyday and by the time you start upgrading your system you'll know what questions to ask.

You can also try the The Mixmasters egroup: "Mixmasters is a group of people who exchange audio tapes and files, technical hints, and occasionally emotional support for the sole purpose of helping improve each others' home recording and mixing skills and production values."

Analog tape systems:Analog systems use magnetic tape to record your music, usually reel-to-reel systems. I started out recording on a four track cassette recorder, but after a few years I traded it in for a more powerful eight track reel-to-reel machine. For most of my Voices CD, I used a Fostex A-8 multitrack analog tape recorder. This is quaintly obsolete equipment but you can still find them, about $400 used. The A-8 records eight tracks on 1/4 inch tape (cheap at 50 cents a minute.) It runs at 15 inches per second with built in noise reduction. Sadly, after years of use, mine's finally gone on to that Great Studio In The Sky.

You can also get great deals on used 1/2 inch and one inch analog recorders, which will give you eight or sixteen tracks of recording, depending on the machine. (You might even be able to find a reasonably priced two inch machine, which gives you 32 tracks.) The tape is not cheap, but there's a faction in the music world that swears by "that warm, analog sound" and refuses to use anything else. They're fairly easy to set up and operate, sort of like tinkertoys, sort of like a really big home stereo system.

If you buy an analog or digital multitrack recorder, you'll need a mixing board to go with it. If you have the space for a large mixing board, extra channels are extremely handy to have; you can use separate channels for recording and playing back tracks instead of having the two functions share the same channel. Or use an extra channel to control reverb or delay levels. You'll find uses for as many channels as you have on your board, so buy as many as you can afford.

Used recorders and mixers tend to be in fairly good condition because they typically stay safe and sound in a studio rather then experiencing the perils of going on the road. If you buy a used recorder, remember that the most expensive parts to replace are the recording and playback heads, so you'll want to have them checked by an independent appraiser before you buy. And if you're thinking about replacing the heads on your analog recorder, check with JRFMagnetics about relapping the old heads before you go out and buy a new set.

Digital Systems are another option is which you record on some kind of digital media (digital tape, minidisk or a hard drive) rather than on magnetic tape. If you're in the market for new recording equipment today, you'll probably be steered here.

If you don't already have a fast computer with a large hard drive, a minidisk multitrack system is probably the most affordable way to get into digital recording. You can think of these as the digital version of 4-track cassette recorders. These typically have a mixing board build right into the machine, so add a microphone and you have everything you need to start recording.

Going digital eliminates tape hiss, eliminates sound degradation when copying individual tracks (or entire tapes) and give you the ability to edit individual tracks inside a digital editor, which gives you control over the smallest detail on a recorded track. On the minus side, digital recording can sound cold and unflattering compared to analog tape recording if you're not careful. For an overview of digital recording systems, see The Midi Guy's Digital Audio Questions.

Hard disk recording uses your PC's soundcard and hard drive, running software such as N-track (my favorite), CoolEditPro, Protools or Cakewalk Pro Audio. These are digital multi-track recorders for Windows that allows you to record and mix both audio and midi tracks. On the plus side, again, you can edit the tiniest detail and move tracks forward and backward in time. On the minus side, you can grow old while you indulge in all the diddling around and editing you'll want to do.

How do you learn how to use digital recorders and editors? Download a demo copy, install it and start using it. I can't emphasize this enough -- the way to learn how to record on your computer is to start recording on your computer. Start with a small "test" project -- record from a dinky microphone that's plugged into your existing dinky soundcard. Once you start understanding the process, you'll understand what equipment you want to upgrade and learn how you want to set up your ideal system.

Be forewarned: If you use your computer as a recorder or mixer, you're going to need a lot of hard drive space; 10 Mb per minute (PER TRACK) for audio data. You're also going to need a way to archive that data off of your hard drive once you're done with it, by using a zip drive or CDR (compact disk recorder) or CDRW (rewriteable CDR). I use a CDR for storage and archiving, because I already have a CDR unit for mastering and the blank CD's are fairly inexpensive.

Also, you'll need a sound card with full duplex capabilities. Expensive is not always better: PCSound Card Technical Benchmarks has extensive comparisons of many popular sound cards.

Every computer system is different, and it's not always easy to get your system up and running. Your best bet for troubleshooting problems is to subscribe to a newgroup like Alt.music.4-track or something similar. You'll be able to find someone who's had a similar problem who can give you advice.

This is the system I have now, since my old Fostex recorder died. New gear I'm using includes: a GadgetLabs Wave/4 soundcard (this company's since gone out of business), an Aztech SC128 soundcard (this company's also gone out of business, too!), N-track recording software, AudioMulch looping software and Jazz sequencing software, as well as my old Fostex mixing board and outboard effects. I love the flexibility of this software. I love not having to rewind tape. I love having total control over every track. I can do things (editing, looping) that I could never do before, and the music I'm writing and recording now could not be made on a tape system.

But digital recording at this level (on a shoestring) is not for the faint of heart. I've rebuilt my computer a number of times after crashes. And I've learned the true meaning of backing up my data. Want to hear the results? Check out the songs from Sylvatica on my listening page.

And again, digital recording can sound cold and sterile if you don't make a conscious effort to "warm up" your mixes. I typically mess around with EQ levels and add a little delay to fatten things up. N-track includes free or low cost directX plugins (software modules that work under other software programs, but not by themselves) for EQ, compression, "warmth" and delay that could replace or augment your outboard studio effects -- a nice advantage if you're just getting started. A web search will turn up many shareware plugins, as will a visit to Hitsquad. And if you're truly serious about recording, a good tube preamp can work wonders on warming up your sound.

A good starting point for digital recording on your PC is About.com's home recording page, which contains a plethora of articles and discussions on every aspect of recording.

If you're just getting started in hard disk recording, you may want a lot more info. If you search for "home recording" on Amazon.com, you'll find books for all skill levels.

You'll probably need at least one good microphone. I've always used Shure SM-58's for both live work and studio recording. They're good (not the best, but good) and they're indestructible. To find out more about microphones, try Harmony Central's Microphone FAQ and Audio Technica's Brief Guide to Microphones.


The Mixing process consists of combining the individually recorded tracks to two (stereo) tracks that sound perfect.

Some of the songs on Voices were mixed to DAT tape at Carl Landa's old studio in Saratoga, NY; I brought my Fostex A-8 in and we hooked it up to his mixing board and mixed the songs using his studio equipment. Other songs were mixed to my hard drive using a 16 bit sound card and CoolEdit, a shareware sound editor for Windows that supports a variety of file formats. A digital sound editor lets you listen to the stereo wav file, adjust the volume, fade in, fade out, filter portions of the file to remove noise or change the EQ, and add effects such as echo or delay.

Not sure if it's a good mix? Listen back on a variety of systems; in your car, on a boombox, on both high end and cheap systems. Ask people what they like best and what they dislike the most about the song. Their answers may surprise you; that snare drum effect that you think is so new and hip may sound dinky and annoying to a listener with a more distant perspective. And a song that sounds great on your tiny little computer speakers may sound weak when you play it on a more powerful system. The goal here usually is to find a mix that sounds good on most systems. There's an art to this, obviously.

But keep in mind that people listen to MUSIC, not production. Nobody threw out their Billie Holiday records just because cleaner and clearer 24-track recording became widespread. All the endless diddling you do to make your recording sound bright and larger-than-life is great, but the writing and performance of your music is MUCH more important than glossy production.

And most people don't listen to music on expensive, state-of-the-art equipment; they listen on a boombox at the beach or in their car, so they can't even hear the results of all your painstaking labors! I'm not suggesting good production isn't important, but you need to keep it in perspective. Concentrate on writing good material and capturing a good performance and everything else will follow.

See The Amateur Recording Workshop's Mixing Clinic, Jay Kahr's Mixing Tips for Vocals, SonicState's Tweak of the Week.  Also, Ram Samudrala's DiY Guide For Making music features great tips on putting together a studio and the process of recording.



Mastering prepares your perfectly mixed recording for mass reproduction. For Voices, it meant putting the songs (still as wav files, using CoolEdit) in the proper order and listening to them as a group, rather than as individual entities, and then adjusting volumes, tweaking EQ and adjusting the space between the songs. The point is to come up with a cohesive sounding sequence of songs that flow naturally into one another, eliminating any jarring transistions between songs (unless, of course, that's the effect you want.)

Then you write the wav files to an audio CD using a compact disk recorder (CDR). These typically come bundled with software to do this; I used the Adaptec Easy-CD Pro 95 that came bundled with my Sony CD writer. Later I upgraded to their EZ CD Creator, which I've been happy with.

If you're unsure of what you're doing here, you might want to go to a mastering studio for this step and watch (and hear) what they do. This is, after all, your "last chance" to make any changes to how the music sounds. But if you do rent a studio for this, make sure they have experience mastering CD's (and not just as a recording studio) and ask to hear the CD's that they've mastered. You don't want to pay someone to learn CD mastering.

The last step is to listen very, very closely to the resulting audio CD to make sure nothing weird has crept in. I went through this process about ten times, because sure enough, I kept finding weird clicks, bumps, hiss and dog sneezes.

DRT Mastering and Digital Domain have extensive articles on the art and science of mastering.

For further reference, Andy McFadden's CD-Recordable FAQ has more information than you probably want to know, but it'll answer any questions you come up with.



Other recording resources: Hitsquad bills itself as the largest music shareware site on the net. They have a gazillion demos, shareware and freeware programs free for the downloading.

Electronic Musician Magazine has been around so long it seems like an old friend. Over the years I've learned a lot from them. If you go to your local newsstand, you'll find other magazines (the titles seems to change every few months) on home recording and computer based recording.

MusicBooksPlus will ship orders worldwide. Free catalog, 800-265-8481.

HarmonyCentral is a huge musician's resource, includes news, forums, buying guides, equipment reviews, an equipment auction, classified ads and links to everywhere. Check out their Production and Engineering Tip Of The Day and Music Business Tip Of The Day. Not sure what "equalization" is? Clueless about "flanging?" Try Harmony Central's page Explaining Effects.

 

Whatever equipment or recording topic you're interested in, there's probably a forum of some kind for it. Try searching Usenet or eGroups.



Buying equipment: If you buy used equipment at your local music store or mail order from a music chain, it typically comes with a short warranty period (be sure to ask about this.) Daddy's Junky Music Store will send you a free catalog of their used equipment stock, which typically (but not always) comes with a short warranty. You can also try Digibid.com Ubid.com, Ebay and Musichotbid.com, although getting a good deal is becoming rarer and rarer every day. Be very care that you understand what condition the equipment is in and whether it is being sold with a warranty or not. My rule about this: never buy equipment from someone you don't know. This rule has worked very well for me. You may be more adventuresome.

As another very general rule of thumb, for used equipment I usually expect to pay 1/2 of what the item (or something technologically equivalent) would sell for new, at today's prices. If you need help figuring out a fair price for a piece of used equipment, the Used Gear Price List is a compiliation of current asking prices that may help you gauge what kind of deal you're getting. You can also search the completed sales on Ebay or search Harmony Central.

For new equipment, try searching Bottom Dollar or use the New Gear PriceList. Also, be sure to check the prices at Mars Music and Musician's Friend before you buy, although having an ongoing relationship with a local music store can be worth much, much more than the difference in price you'll pay.



Getting your CD made: More and more musicians who are just starting to record their material are going the CDR route, at least at first. Rather than immediately pressing up 1000 copies of their CD at a pressing plant, they burn CDR's as they need them. This allows you to sell CD's at live shows, to get radio airplay, and to sell CD's from your webpage, all without a large initial outlay of cash.

After a while, though, you'll get tired of burning those CDR's (especially the ones that have a write error when they're 99% done.) The cheapest place to get your CDs pressed is a CD pressing plant. Some of the companies in the ads you see in the back of music magazines are pressing plants, but most are not. If a company doesn't press CDs themselves, they have to ship them to someone who does, and they mark up the price and charge you for the shipping. If you deal directly with the pressing plant, your price will be lower, sometimes A LOT lower.

On the other hand, you typically (but not always) have to send the pressing plant the films to make your CD insert, tray card and label and if you don't know a graphic artist locally who can help you with this, you might be happier going with one of the "whole project" companies -- a company that caters to independent musicians and can prepare the layout for your artwork as part of their charges.

There are a lot of steps involved in preparing the artwork and the CD for manufacturing. SHOP AROUND. I've seen prices for the same services vary by 300%. It's boring, it's complicated, but it's going to cost you money if you don't understand what's involved at every step of the process. Don't be afraid to ask a lot of questions and don't be pressured to decide immediately. Get between five and ten quotes. Spending four hours working on this will probably save you a few hundred dollars.

Barcode or no barcode? A barcode, either printed on the traycard or a spine label is required in order to sell your CD at large outlets such as Amazon, Borders and Barnes and Noble. But getting your own barcode is expensive ($350 last time I checked; you get them from the Uniform Code Council), an alternative is to sign up to sell your CD with Ampcast or CD Baby. Since they're "distributing" your CD, they can legally sell you a bar code for a small fee.

For out-of-the ordinary packaging, Oasis cardboard cd covers. Not cheap, but very sharp.

If you're past the point of burning CDRs but not ready to press 500 CDs yourself, here's a few places that will burn and ship CDs on demand:


Promoting your project: It always comes as a bit of a shock to realize that once you've finished your recording project, your work has only just begun. If you want anyone to ever hear it, you're going to have to do some old fashioned self-promotion.

The first step is to make up a media kit. This is a package that includes your CD, a black and white photo (usually of you), a cover letter, a musical biography and copies of any media coverage you've already received.

The cover letter is just a note that states why you're sending the package ("I have just released my new CD that I hope you'll be interested in reviewing. If you need more info, please let me know.") Other information you could include: where is the CD available for purchase? Do you have additional photos available for download on your website? Do you have a performance schedule in conjunction with the CD release? Do you have any special guests musicians on the CD?

The bio should contain a concise description of your music, any notable musical achievements, and contact information (name, address, phone numbers, email, website).

Put it in a folder. Make it look nice. Check your spelling. Put your name and address on everything: every sheet of paper and every photo.

If you have no idea what I'm talking about here, borrow or buy a book on public relations or promotion. Or find a successful musician and ask him or her if you can take a look at their media kit. Or ask your local music writer to rescue a few packages from the recyling bin for you. It's not as difficult as it sounds.

Let me guess...suddenly, you're completely paralyzed at the thought of starting your media kit, aren't you? Yes, it's hard to describe and write about your own music and your own musical career. But I'll let you in on a little secret; Promoting your music is more important than the quality of the music itself, in terms of gaining fans and making sales. People will listen to mediocre music if it looks even halfway interesting, but nobody listens to music they don't know about.

A good approach here if you're just starting out is to just tell the truth. "We've only been together six months, but the music just poured out of us." "It took us five years to develop our music to the point where we were comfortable releasing it." "I'm learned a lot about my artistic processes in making this first CD. I can't wait to get started on my next one." What was the Big Lesson that you learned? What advice would you give someone else just starting to record their first CD? What was interesting or enjoyable about your recording experience? If you don't have a long musical resume, just write up a few paragraphs that are as honest as if you were writing to your best friend, describing your thoughts about the CD.

And please don't try to imitate that record company type of hype (come on, you know what I mean...."The hottest sound this year! Award-winning! Breaking sales records!) in the hope it will make you look professional. It's lame and unimaginative when record companies do it and it doesn't fool anyone; it also lame and unimaginative when you do it and it really doesn't fool anyone. Stay real.

A really, really important part of your media kit, and of promoting your music in general, is the ability to describe your music in just a few words. You'll need a few phrases in different sizes and they'll become your slogans. I use "organic, ethereal ambient" or "dark, ethereal ambient" or "Brian Eno using Enya's vocal samples" or "layers of lush vocals evolve into ethereal soundscapes." I've used all of these phrases at least a hundred times in press releases, correspondence and on web sites. Yes, this is another difficult one -- you have to think up the best few words that describe your music perfectly, but the sooner you do it, the easier it is for people to understand your music and what you're trying to do. (And don't try that lazy "the music speaks for itself" crap. It doesn't speak for itself unless it gets listened to, and if you don't make it sound at least halfway exciting, nobody's going to listen to it.)

The next step is to send your media kit to everybody you can think of. Everybody. Don't be stingy here. Send it to magazines to generate more reviews and/or feature stories. Send it to radio stations to get airplay. Send it to venues to book performance dates. You can start in your home town and spread out from there. Every time you get another writeup in a magazine or another radio station adds one of your songs, add it to your media kit.

Probably all your local college radio stations and even some of the commercial stations have a "local music" hour. Send them a CD! Call them up!

When you get your CD's made, order some without shrinkwrap to send out with your media promotion packages, especially the ones you send to radio. Your CD has a better chance of being heard if the recipient doesn't have to open it (yes, it IS kind of sad.) It's also helpful to use a felt tip pen to circle the the titles of two or three songs you think they'll like best.

Here's some more places (or leads on places) to help you promote your music:

Starting an email mailing list is a way to keep in touch with people who have expressed interest in your work. You can collect email addresses at gigs or through your web site. eGroups has free (well, advertiser supported) mailing list services where you can start and manage new mailing lists, subscribe to existing mailing lists and view archives of old list messages.

But this is IMPORTANT: don't send spam! Don't send unsolicited email messages, or add someone to your mailing list without his or her express permission. At best, it makes your look clueless and annoys the very people you're trying to impress. At worst, it may get you kicked off your ISP. And I really hate it when people add me to their mailing list just because I replied to a message or question they sent me.

Also, make sure you find the email mailing lists and newsgroups that pertain to your style of music and keep people posted on your NOTABLE news (if you post too often, people will just stop reading your posts. Keep it newsworthy.)


Some more promotional ideas: Keep an eye out for people putting together compilation CDs -- a free or inexpensive way to garner some publicity.

Making cassette sampler tapes or CDs of your music is another relatively inexpensive way to promote your music. Get a short run of cassettes or CDR's made with a representative sampling of your music and hand out a tape to anyone who's interested, especially people who don't have web access.



Getting your music on the web: Perhaps the easiest way is to just put wav files on your web site and let people download them. The big problem with this is the sheer size of wav files: 10 Mb per minute. Even if you just offer a short snippet of a song, a lot of people won't want to wait minutes to download the file.

One way around this is to super-compress the wav files so that they're smaller and download more quickly. MP3 files are wav files that have been compressed to the MPEG3 standard. They're close to wav files in fidelity ("near CD quality" is the term usually used.) CDex is a freeware program that will compress the files. Winamp is a shareware program that plays the compressed files. MP3's are very popular right now, but there's a big debate right now among musicians as to whether offering MP3's to the public is a valuable promotion tool or simply giving your music away. I've sold a lot of CD's on MP3.com, so I think of them as a great way to let people hear your music. And they pay royalties based on the number of downloads you have.

MP3.com
Ampcast pays 6 cents per download.
Estrogen Music
Fairtunes
Wholala (Japan)
Besonic (Germany)
Musicbuilder
JavaMusic
Trax In Space
PeopleSound
Unsigned-bands.com
Garageband.com
FranceMp3.com (France)
Epitonic
Tucows
Lycos
rollingstone.com
listen.com
eatsleepmusic.com
Soundsky (Korea)
Avant Noise

How to publicize your Mp3 hosting site? I think the best way to publicize your site is the same way you publicize your main website: through postings on mailing lists and newsgroups that pertain to your style of music, by getting played on radio stations, by getting reviewed in magazines, by finding the people who want to find your music and letting them know where you are.

I get a lot of email asking to trade downloads or participate in pyramid schemes (download just three songs and receive 20,000 downloads tomorrow!!) No one that I know who has been successful on Mp3.com has gotten that way by such "get rich quick" schemes. Besides, wouldn't you rather that people actually listen to your music rather than just download it? Are you a musician or an Amway salesperson?

Another way to allow people to listen to your music is to create RealAudio samples of your songs, which you can make using RealAudio's free encoder software. RealAudio files are relatively small; what's more, you usually don't have to wait for the entire file to download before you can hear the music; you listen to them as they download. Early RealAudio samples tended to sound tinny (like a transistor radio) but the latest generation (G2) sounds better, although not as good as MP3 files.

Once you've made the RealAudio versions of your songs, you have three choices:

  • You can let people simply download the samples from your website and play the files once they've completely downloaded.
  • You can buy a RealAudioServer software (your internet service provider may already have one you can use) to "serve" the files to listeners, enabling them to listen as they download. This software runs on your internet server (where your website is), not on your PC.
  • You can use someone else's server. This is a good way to get started. Here's some places to post your song samples:
A lot of sites sponsor song samples or even entire web pages for musicians, sometimes for a small fee. Sometimes they're a little confused about their general mission, however. You'll want to avoid web pages that are more geared to sell services to you, or other musicians, than marketing you and your products to music fans. If the page doesn't make you want to listen to any of the songs already there, it's probably not going to convince others to listen to YOUR songs.

Want to know more? The Fez Guys site contains reprints of their EQ Magazine column on internet audio.

Freesite lists places to get a free web sites, email, guestbooks, mailing lists and other tools.

CyberEye Web SitePromotions: has web site promotions advice, tips on meta tags and ways to tune up your site.

Some web page design tips:

  • Make sure your page loads quickly. Make sure any graphics you use are both necessary and as small and compressed as possible. You don't want people to surf on to somewhere else just because your page took an eternity to load.
  • Give your audience a choice: some people hate frames. I am one of them. Some people do not have the Shockwave plugin. Some people do not have graphics enabled in their browsers. Some people hate MIDI files. If you want your message to get to these people, you have to offer them a choice or they'll just surf on to someplace more friendly.
  • Is your page easy to read? Leave lots of white space. Use a spell checker. Nothing quite says "amateur" quite as quickly as a page full of misspelled words.
  • Stay real and keep the hyberbole in check. It's very special that you think you're the most talented, fascinating person in the world, but this is not necessarily a sentiment that you want to publicize.
  • Give your audience some value, not just self-promotion and advertising. In other words, give them some reason to feature your site over other, similar pages (for example, include a page about do-it-yourself recording and promotion!)
  • Unbelieveable, but some people may use a browser that's different from yours. Test your page on a variety of web page browsers to make sure it works!
    If you've never made a web page before, you'll want to start with a HTML editor, such as Page Spinner, Claris Home Page, Microsoft FrontPage or Adobe PageMill. Using these is similar to using a word processing program but they let you format and publish web pages, including graphics, sound and video.<
Publicizing Your Page: When you're looking for something on the web, how do you find it? Personally, I usually use a search engine. Some of these will eventually find and index your page on their own, but it's in your own best interest to submit your page yourself. The URL Submission Pages Of Search Engines is a real time saver -- a page with links to the actual submission pages for major search engines.

My new favorite search engine submission tool: SelfPromotion.com They also offer a boatload of web page promotion tips. If you use their services often (which you should) you should also give them a donation.

What web sites do YOU go to in order to find music like yours? There are sites dedicated to all musical genres, from gothic to goa to gamelon orchestras. Find the ones dedicated to your style of music. Get a link on those pages or webrings. Here's some examples of sites I've sought out:

Wind and Wire's review of Sylvatica

Ampersand Etcetera's review of Sylvatica

Review of Sylvatica in Jianda Johnson's CyberMuse Column 8/23/00

Ben Kettlewell's review in Alternate Music Press

AmbiEntrance's review of Sylvatica

Splendid's review of Sylvatica

Sylvatica reviewed by Phosphor for Electroage

Sylvatica reviewed by Recycle Your Ears

Sylvatica reviewed by Backroads Music

New York Nightlife review of Sylvatica

Eclectic Earwigs Review of Sylvatica by John Patterson

Aural-Innovations Review of Sylvatica by Jerry Kranitz



Selling your CD on the web: You can sell CD's by putting an address on your website and having people send you a check. Make sure you spell out how much you're selling the CD for and a price for shipping, including shipping outside of your country.

Some people don't want to use a credit card to buy items on the web; others refuse to shop any other way. If you want to start accepting payment via credit card on your website, I recommend Paypal.com as a first step. It's very easy, widespread and I've used it for years with no problems. You need a credit card to sign up, and its not available worldwide, but its reach is growing rapidly.

A slightly more professional way to go is CCNow.com. They allow you to process orders using a credit card, but the actual credit card transaction occurs on their secure server. This sounds complicated, but the sale transaction itself is very easy for your customers. They charge a 9% commission on sales. An alternative is CDStreet, who charge a slightly higher commission.

An alternative is to let someone else stock your CD and deal with shipping it out when someone buys it. I concentrate on stores that specialize in my style of music, like Projekt, Zero Music, Backroads Music, Rioux's Records as well as Amazon.


Bulletin Boards:
ElectronicBBoard.com
MP3.com Electronic Artists' Bulletin Board
Musika
Pink Noises

Miscellaneous stuff:
Copyright law can be confusing. The United States Copyright Office has easy-to-read instructions on displaying your copyright notice and how to file copyright forms.

Music licensing organizations: BMI, ASCAP, SESAC.

The Semantic Rhyming Dictionary

Bell Labs' Multilingual Text-to-Speech Systems

Altavista's language translation pages.

Wordsmyth Dictionary Thesaurus

Music composition software: Koan, Stomper, Musinum, AudioMulch, AutoComposer, TaalWizard, Sounder. And here's some places that will keep you informed about more as they come out: Music For New Media: felixbopp@aol.com (subject: Subscription Newsletter); Hitsquad, Musicians Tech Central

PAIA Electronics has electronic parts and kits you can build, including a theremin kit.

Stewart-MacDonald stocks parts, kits and guides for constructing or repairing guitars.

SodaPlay

Symphony for Dot Matrix Printers

Charles Haymes: Fantasy Worlds

For those moments when you just can't bear to make a decision: The I Ching Page.

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